[?1034hGNU gdb 6.8 Copyright (C) 2008 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-pc-linux-gnu"... (no debugging symbols found) (gdb) run Starting program: /home/beko/incoming/ufoai/ufo (no debugging symbols found) (no debugging symbols found) (no debugging symbols found) [Thread debugging using libthread_db enabled] [New Thread 0x7faedfe28730 (LWP 11827)] ---- filesystem initialization ----- Adding game dir: /usr/local/lib/ufoai/base Adding game dir: /usr/local/share/ufoai/base Adding game dir: ./base Added packfile ./base/0base.pk3 (8 files) Added packfile ./base/0maps.pk3 (508 files) Added packfile ./base/0materials.pk3 (41 files) Added packfile ./base/0media.pk3 (10 files) Added packfile ./base/0models.pk3 (1659 files) Added packfile ./base/0music.pk3 (48 files) Added packfile ./base/0pics.pk3 (2544 files) Added packfile ./base/0shaders.pk3 (12 files) Added packfile ./base/0snd.pk3 (214 files) Added packfile ./base/0ufos.pk3 (97 files) Added packfile ./base/0videos.pk3 (1 files) Adding game dir: /home/beko/.ufoai/2.3-dev/base using /home/beko/.ufoai/2.3-dev/base for writing executing default.cfg executing config.cfg ----- network initialization ------- libcurl/7.19.6 OpenSSL/0.9.8k zlib/1.2.3 libidn/1.10 initialized. ------ server initialization ------- added 7 maps to the mapcycle ----- console initialization ------- Console initialized. ------- video initialization ------- SDL version: 1.2.14 I: desktop depth: 32bpp I: video memory: 0 I: video driver: x11 I: setting mode 8 I: set multisample buffers to 1 I: set swap control to 0 I: 1280x1024 (fullscreen: no) I: got 8 bits of stencil I: got 24 bits of depth buffer I: got double buffer I: got 8 bits for red I: got 8 bits for green I: got 8 bits for blue I: got 0 bits for alpha I: got 2 multisample buffers GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce FX 5900XT/AGP/SSE2 GL_VERSION: 2.1.2 NVIDIA 173.14.22 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipma[New Thread 0x40d1a950 (LWP 11830)] p GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum max texture units: 4 max texture size: detected 4096 but using 1024 as requested SDL_ttf version 2.0.9 - we need at least 2.0.7 ------- sound initialization ------- SDL_mixer version: 1.2.9 ... driver: 'alsa' ... audio rate: 44100 ... audio channels: 2 ------- input initialization ------- 0 possible joysticks no joystick found. ----------- parse scripts ---------- Shared Client/Server Info loaded ...118 items parsed ... 32 damage types parsed ... 73 map definitions parsed ... 29 equipment definitions parsed ... 10 inventory definitions parsed ... 22 team definitions parsed executing keys.cfg music change to van_theme (from PsymongN3) executing autoexec.cfg "version" is "UFO: Alien Invasion 2.3-dev x86_64 Feb 1 2010 Linux DEBUG" CL_LanguageInit: language settings are stored in configuration: de ...using language: de_LU.utf8 SDL_ttf version 2.0.9 - we need at least 2.0.7 ...registering 10 fonts 130 static models loaded ====== UFO Initialized ====== ============================= Switch grab input off Change gametype to 'Campaign mode' --- save subsystem initialization -- added base subsystem added research subsystem added campaign subsystem added hospital subsystem added market subsystem added employee subsystem added aliencont subsystem added aircraft subsystem added installation subsystem added ufostores subsystem added production subsystem added messagesystem subsystem added stats subsystem added nations subsystem added transfer subsystem added alien base subsystem added xvirate subsystem added messageoptions subsystem Campaign data loaded - size 5903600 bytes ...techs: 203 ...buildings: 23 ...ranks: 16 ...nations: 8 ...cities: 457 Loading savegame xml (size 39550) Loading savegame ...version: 3 ...game version: 2.3-dev ...xml Size: 587316, compressed? y Shutdown gametype 'Campaign mode' Change gametype to 'Campaign mode' --- save subsystem initialization -- added base subsystem added research subsystem added campaign subsystem added hospital subsystem added market subsystem added employee subsystem added aliencont subsystem added aircraft subsystem added installation subsystem added ufostores subsystem added production subsystem added messagesystem subsystem added stats subsystem added nations subsystem added transfer subsystem added alien base subsystem added xvirate subsystem added messageoptions subsystem Campaign data loaded - size 5903600 bytes ...techs: 203 ...buildings: 23 ...ranks: 16 ...nations: 8 ...cities: 457 Load 'slot3' 18 subsystems ...Running subsystem 'base' ...subsystem 'base' - loaded. ...Running subsystem 'research' ...subsystem 'research' - loaded. ...Running subsystem 'campaign' ...subsystem 'campaign' - loaded. ...Running subsystem 'hospital' ...subsystem 'hospital' - loaded. ...Running subsystem 'market' ...subsystem 'market' - loaded. ...Running subsystem 'employee' ...subsystem 'employee' - loaded. ...Running subsystem 'aliencont' ...subsystem 'aliencont' - loaded. ...Running subsystem 'aircraft' ...subsystem 'aircraft' - loaded. ...Running subsystem 'installation' ...subsystem 'installation' - loaded. ...Running subsystem 'ufostores' ...subsystem 'ufostores' - loaded. ...Running subsystem 'production' ...subsystem 'production' - loaded. ...Running subsystem 'messagesystem' ...subsystem 'messagesystem' - loaded. ...Running subsystem 'stats' ...subsystem 'stats' - loaded. ...Running subsystem 'nations' ...subsystem 'nations' - loaded. ...Running subsystem 'transfer' ...subsystem 'transfer' - loaded. ...Running subsystem 'alien base' ...subsystem 'alien base' - loaded. ...Running subsystem 'xvirate' ...subsystem 'xvirate' - loaded. ...Running subsystem 'messageoptions' ...subsystem 'messageoptions' - loaded. File 'slot3' successfully loaded from compressed xml savegame. music change to van_geoscape (from van_theme) music change to karlmacklin_geoscape (from van_geoscape) Loading savegame xml (size 45581) Loading savegame ...version: 3 ...game version: 2.3-dev ...xml Size: 627863, compressed? y Shutdown gametype 'Campaign mode' Change gametype to 'Campaign mode' --- save subsystem initialization -- added base subsystem added research subsystem added campaign subsystem added hospital subsystem added market subsystem added employee subsystem added aliencont subsystem added aircraft subsystem added installation subsystem added ufostores subsystem added production subsystem added messagesystem subsystem added stats subsystem added nations subsystem added transfer subsystem added alien base subsystem added xvirate subsystem added messageoptions subsystem Campaign data loaded - size 5903600 bytes ...techs: 203 ...buildings: 23 ...ranks: 16 ...nations: 8 ...cities: 457 Load 'slotquick' 18 subsystems ...Running subsystem 'base' ...subsystem 'base' - loaded. ...Running subsystem 'research' ...subsystem 'research' - loaded. ...Running subsystem 'campaign' ...subsystem 'campaign' - loaded. ...Running subsystem 'hospital' ...subsystem 'hospital' - loaded. ...Running subsystem 'market' ...subsystem 'market' - loaded. ...Running subsystem 'employee' ...subsystem 'employee' - loaded. ...Running subsystem 'aliencont' ...subsystem 'aliencont' - loaded. ...Running subsystem 'aircraft' ...subsystem 'aircraft' - loaded. ...Running subsystem 'installation' ...subsystem 'installation' - loaded. ...Running subsystem 'ufostores' ...subsystem 'ufostores' - loaded. ...Running subsystem 'production' ...subsystem 'production' - loaded. ...Running subsystem 'messagesystem' ...subsystem 'messagesystem' - loaded. ...Running subsystem 'stats' ...subsystem 'stats' - loaded. ...Running subsystem 'nations' ...subsystem 'nations' - loaded. ...Running subsystem 'transfer' ...subsystem 'transfer' - loaded. ...Running subsystem 'alien base' ...subsystem 'alien base' - loaded. ...Running subsystem 'xvirate' ...subsystem 'xvirate' - loaded. ...Running subsystem 'messageoptions' ...subsystem 'messageoptions' - loaded. File 'slotquick' successfully loaded from compressed xml savegame. music change to van_theme (from karlmacklin_geoscape) Didn't find parent window "main" for window push of "popup_tipoftheday" music change to van_geoscape (from van_theme) music change to van_geoscape (from van_geoscape) Calling subsystems ...subsystem 'base' - saved ...subsystem 'research' - saved ...subsystem 'campaign' - saved ...subsystem 'hospital' - saved ...subsystem 'market' - saved ...subsystem 'employee' - saved ...subsystem 'aliencont' - saved ...subsystem 'aircraft' - saved ...subsystem 'installation' - saved ...subsystem 'ufostores' - saved ...subsystem 'production' - saved ...subsystem 'messagesystem' - saved ...subsystem 'stats' - saved ...subsystem 'nations' - saved ...subsystem 'transfer' - saved ...subsystem 'alien base' - saved ...subsystem 'xvirate' - saved ...subsystem 'messageoptions' - saved XML Written to buffer (626031 Bytes) ------- Loading game.so ------- LoadLibrary (./base/game.so) ==== InitGame ==== SV_AssembleMap: Sequential map assembly in 7527 ms CM_LoadMap: "-farm/f_ +craft_drop_firebird +wind +craft_ufo_harvester +road_h1 +road_hs +field_a +field_a +farmhouse_a +field_a +stables_b +farmhouse_b +farmhouse_c +barn_a +filler_m_a +filler_l_b +barn_b +stables_a +filler_m_a +silo +silo +filler_l_a +filler_m_a +filler_l_a +filler_m_a +filler_s +road_h +road_h +filler_l_a +road_h +road_rt +filler_s +filler_s +road_h" "-8 -48 0 -32 -24 0 -8 -8 0 8 40 0 24 40 0 16 -48 0 -48 -16 0 -32 -48 0 -48 16 0 -48 -40 0 -16 -32 0 0 -32 0 32 -16 0 -32 -32 0 -16 0 0 32 0 0 -16 24 0 32 16 0 -16 -8 0 0 -16 0 8 -16 0 -48 -48 0 8 24 0 32 24 0 8 32 0 0 40 0 16 40 0 16 32 0 32 40 0 -8 40 0 40 32 0 -16 40 0 40 40 0" Rerouted for RMA in 0.0s checksum for the map '+farm': 1161530494 ufo script checksum 3672759176 Created AI player (team 0) Created AI player (team 7) ------------------------------------- Connecting to localhost... connection attempt from loopback connection load material file: 'materials/farm.mat' Starting the game... beko has joined team 1 music change to PsymongN1 (from van_geoscape) music change to Marine01 (from PsymongN1) (player 0) It's team 1's round beko has taken control over team 1. Shutdown server: Server quit. ==== ShutdownGame ==== Calling subsystems ...subsystem 'base' - saved ...subsystem 'research' - saved ...subsystem 'campaign' - saved ...subsystem 'hospital' - saved ...subsystem 'market' - saved ...subsystem 'employee' - saved ...subsystem 'aliencont' - saved ...subsystem 'aircraft' - saved ...subsystem 'installation' - saved ...subsystem 'ufostores' - saved ...subsystem 'production' - saved ...subsystem 'messagesystem' - saved ...subsystem 'stats' - saved ...subsystem 'nations' - saved ...subsystem 'transfer' - saved ...subsystem 'alien base' - saved ...subsystem 'xvirate' - saved ...subsystem 'messageoptions' - saved XML Written to buffer (626031 Bytes) ------- Loading game.so ------- LoadLibrary (./base/game.so) ==== InitGame ==== SV_AssembleMap: Sequential map assembly in 12110 ms CM_LoadMap: "-farm/f_ +craft_drop_firebird +wind +craft_ufo_harvester +road_h1 +road_hs +field_a +field_c +field_c +farmhouse_b +stables_b +stables_a +barn_b +farmhouse_a +farmhouse_c +barn_a +filler_l_b +filler_l_a +silo +silo +road_h +road_h +road_h +filler_m_a +filler_m_a +filler_l_b +filler_m_a +filler_s +road_h +filler_s +road_h +filler_s +road_h +road_h +road_h +road_h +road_h" "-16 0 0 -40 8 0 0 -48 0 8 -16 0 -48 -16 0 0 16 0 -48 16 0 -48 -48 0 8 -8 0 32 24 0 -48 -8 0 32 8 0 24 -8 0 -16 16 0 -16 32 0 -24 -8 0 -16 -8 0 -48 8 0 24 8 0 -40 -16 0 -32 -16 0 -24 -16 0 -16 -48 0 -16 -40 0 40 -48 0 -16 -32 0 40 -24 0 40 -16 0 -16 -24 0 -16 -16 0 -8 -24 0 -8 -16 0 0 -16 0 16 -16 0 24 -16 0 32 -16 0" Rerouted for RMA in 0.0s checksum for the map '+farm': 388413509 ufo script checksum 3672759176 Created AI player (team 0) Created AI player (team 7) ------------------------------------- Connecting to localhost... connection attempt from loopback connection load material file: 'materials/farm.mat' Starting the game... beko has joined team 1 music change to MarineUrbanWarfare (from Marine01) music change to ufo2 (from MarineUrbanWarfare) (player 0) It's team 1's round beko has taken control over team 1. [STATS] 2010/02/01 23:19:50 - End of game - Team 7 is the winner [STATS] 2010/02/01 23:19:50 - Soldier Jahi Al Ghadban earned 46 experience points in skill #0 (total experience: 230). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Jahi Al Ghadban earned 0 experience points in skill #1 (total experience: 63). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Jahi Al Ghadban earned 0 experience points in skill #2 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Jahi Al Ghadban earned 50 experience points in skill #3 (total experience: 250). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Jahi Al Ghadban earned 0 experience points in skill #4 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Jahi Al Ghadban earned 0 experience points in skill #5 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Jahi Al Ghadban earned 0 experience points in skill #6 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Jahi Al Ghadban earned 0 experience points in skill #7 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Jahi Al Ghadban earned 0 experience points in skill #8 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Jahi Al Ghadban earned 48 experience points in skill #9 (total experience: 270). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Aza Zavala earned 46 experience points in skill #0 (total experience: 230). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Aza Zavala earned 0 experience points in skill #1 (total experience: 124). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Aza Zavala earned 0 experience points in skill #2 (total experience: 20). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Aza Zavala earned 50 experience points in skill #3 (total experience: 450). It is now 2 higher. [STATS] 2010/02/01 23:19:50 - Soldier Aza Zavala earned 0 experience points in skill #4 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Aza Zavala earned 0 experience points in skill #5 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Aza Zavala earned 0 experience points in skill #6 (total experience: 100). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Aza Zavala earned 0 experience points in skill #7 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Aza Zavala earned 0 experience points in skill #8 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Aza Zavala earned 48 experience points in skill #9 (total experience: 461). It is now 2 higher. [STATS] 2010/02/01 23:19:50 - Soldier Emmanuel Martin earned 46 experience points in skill #0 (total experience: 230). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Emmanuel Martin earned 0 experience points in skill #1 (total experience: 96). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Emmanuel Martin earned 0 experience points in skill #2 (total experience: 20). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Emmanuel Martin earned 50 experience points in skill #3 (total experience: 450). It is now 2 higher. [STATS] 2010/02/01 23:19:50 - Soldier Emmanuel Martin earned 0 experience points in skill #4 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Emmanuel Martin earned 0 experience points in skill #5 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Emmanuel Martin earned 0 experience points in skill #6 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Emmanuel Martin earned 0 experience points in skill #7 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Emmanuel Martin earned 0 experience points in skill #8 (total experience: 200). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Emmanuel Martin earned 48 experience points in skill #9 (total experience: 497). It is now 2 higher. [STATS] 2010/02/01 23:19:50 - Soldier Naoko Sanchez earned 46 experience points in skill #0 (total experience: 230). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Naoko Sanchez earned 0 experience points in skill #1 (total experience: 104). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Naoko Sanchez earned 0 experience points in skill #2 (total experience: 100). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Naoko Sanchez earned 50 experience points in skill #3 (total experience: 850). It is now 3 higher. [STATS] 2010/02/01 23:19:50 - Soldier Naoko Sanchez earned 0 experience points in skill #4 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Naoko Sanchez earned 0 experience points in skill #5 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Naoko Sanchez earned 0 experience points in skill #6 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Naoko Sanchez earned 0 experience points in skill #7 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Naoko Sanchez earned 0 experience points in skill #8 (total experience: 1000). It is now 3 higher. [STATS] 2010/02/01 23:19:50 - Soldier Naoko Sanchez earned 48 experience points in skill #9 (total experience: 1141). It is now 4 higher. [STATS] 2010/02/01 23:19:50 - Soldier Calvin Mubarak earned 46 experience points in skill #0 (total experience: 230). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Calvin Mubarak earned 0 experience points in skill #1 (total experience: 101). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Calvin Mubarak earned 0 experience points in skill #2 (total experience: 20). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Calvin Mubarak earned 50 experience points in skill #3 (total experience: 250). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Calvin Mubarak earned 0 experience points in skill #4 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Calvin Mubarak earned 0 experience points in skill #5 (total experience: 200). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Calvin Mubarak earned 0 experience points in skill #6 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Calvin Mubarak earned 0 experience points in skill #7 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Calvin Mubarak earned 0 experience points in skill #8 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Calvin Mubarak earned 48 experience points in skill #9 (total experience: 400). It is now 2 higher. [STATS] 2010/02/01 23:19:50 - Soldier Sven Chernovsky earned 46 experience points in skill #0 (total experience: 230). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Sven Chernovsky earned 0 experience points in skill #1 (total experience: 69). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Sven Chernovsky earned 0 experience points in skill #2 (total experience: 60). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Sven Chernovsky earned 50 experience points in skill #3 (total experience: 450). It is now 2 higher. [STATS] 2010/02/01 23:19:50 - Soldier Sven Chernovsky earned 0 experience points in skill #4 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Sven Chernovsky earned 0 experience points in skill #5 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Sven Chernovsky earned 0 experience points in skill #6 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Sven Chernovsky earned 0 experience points in skill #7 (total experience: 400). It is now 2 higher. [STATS] 2010/02/01 23:19:50 - Soldier Sven Chernovsky earned 0 experience points in skill #8 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Sven Chernovsky earned 48 experience points in skill #9 (total experience: 604). It is now 2 higher. [STATS] 2010/02/01 23:19:50 - Soldier Vincent Jaitley earned 46 experience points in skill #0 (total experience: 230). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Vincent Jaitley earned 0 experience points in skill #1 (total experience: 92). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Vincent Jaitley earned 0 experience points in skill #2 (total experience: 60). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Vincent Jaitley earned 50 experience points in skill #3 (total experience: 450). It is now 2 higher. [STATS] 2010/02/01 23:19:50 - Soldier Vincent Jaitley earned 0 experience points in skill #4 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Vincent Jaitley earned 0 experience points in skill #5 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Vincent Jaitley earned 0 experience points in skill #6 (total experience: 300). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Vincent Jaitley earned 0 experience points in skill #7 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Vincent Jaitley earned 0 experience points in skill #8 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Vincent Jaitley earned 48 experience points in skill #9 (total experience: 565). It is now 2 higher. [STATS] 2010/02/01 23:19:50 - Soldier Ricardo Ivanov earned 46 experience points in skill #0 (total experience: 230). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Ricardo Ivanov earned 0 experience points in skill #1 (total experience: 129). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Ricardo Ivanov earned 0 experience points in skill #2 (total experience: 140). It is now 1 higher. [STATS] 2010/02/01 23:19:50 - Soldier Ricardo Ivanov earned 50 experience points in skill #3 (total experience: 1050). It is now 4 higher. [STATS] 2010/02/01 23:19:50 - Soldier Ricardo Ivanov earned 0 experience points in skill #4 (total experience: 1050). It is now 4 higher. [STATS] 2010/02/01 23:19:50 - Soldier Ricardo Ivanov earned 0 experience points in skill #5 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Ricardo Ivanov earned 0 experience points in skill #6 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Ricardo Ivanov earned 0 experience points in skill #7 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Ricardo Ivanov earned 0 experience points in skill #8 (total experience: 0). It is now 0 higher. [STATS] 2010/02/01 23:19:50 - Soldier Ricardo Ivanov earned 48 experience points in skill #9 (total experience: 1299). It is now 4 higher. Shutdown server: Mission end ==== ShutdownGame ==== music change to van_geoscape (from ufo2) Calling subsystems ...subsystem 'base' - saved ...subsystem 'research' - saved ...subsystem 'campaign' - saved ...subsystem 'hospital' - saved ...subsystem 'market' - saved ...subsystem 'employee' - saved ...subsystem 'aliencont' - saved ...subsystem 'aircraft' - saved ...subsystem 'installation' - saved ...subsystem 'ufostores' - saved ...subsystem 'production' - saved ...subsystem 'messagesystem' - saved ...subsystem 'stats' - saved ...subsystem 'nations' - saved ...subsystem 'transfer' - saved ...subsystem 'alien base' - saved ...subsystem 'xvirate' - saved ...subsystem 'messageoptions' - saved XML Written to buffer (625572 Bytes) Calling subsystems ...subsystem 'base' - saved ...subsystem 'research' - saved ...subsystem 'campaign' - saved ...subsystem 'hospital' - saved ...subsystem 'market' - saved ...subsystem 'employee' - saved ...subsystem 'aliencont' - saved ...subsystem 'aircraft' - saved ...subsystem 'installation' - saved ...subsystem 'ufostores' - saved ...subsystem 'production' - saved ...subsystem 'messagesystem' - saved ...subsystem 'stats' - saved ...subsystem 'nations' - saved ...subsystem 'transfer' - saved ...subsystem 'alien base' - saved ...subsystem 'xvirate' - saved ...subsystem 'messageoptions' - saved XML Written to buffer (623816 Bytes) ------- Loading game.so ------- LoadLibrary (./base/game.so) ==== InitGame ==== SV_AssembleMap: Sequential map assembly in 1 ms CM_LoadMap: "-industrial/ +craft_drop_firebird +craft_ufo_harvester +fr06_3x2 +fr12_3x3 +fr16_5x1 +fr15_2x1 +fr04 +fr13_2x1 +fr14_1x3 +fr10 +fr10 +fr03 +fr01 +fr02 +fr05 +fr07" "-24 -32 0 0 -24 0 -24 -24 0 -16 0 0 -8 24 0 8 16 0 24 16 0 0 -32 0 -24 -8 0 -16 -8 0 -8 -8 0 -24 16 0 -24 24 0 -16 24 0 16 -32 0 24 -32 0" Rerouted for RMA in 1.0s checksum for the map '+industrial': 790091907 ufo script checksum 3672759176 Created AI player (team 0) Created AI player (team 7) ------------------------------------- Connecting to localhost... connection attempt from loopback connection load material file: 'materials/industrial.mat' Starting the game... beko has joined team 1 music change to ufo2 (from ufo1) music change to van_mission (from ufo2) (player 0) It's team 1's round beko has taken control over team 1. broken thunderbird again: beko: broken thunderbird again: [cmd] r_listimages Show all loaded images on game console r_listimages ------------------ EF 0 0 RGB: 1 idx: ***r_dayandnighttexture*** EF 1024 1024 RGB: 2 idx: pics/envmaps/envmap_0 EF 1024 1024 RGB: 3 idx: pics/envmaps/envmap_1 WR 0 0 RGB: 4 idx: ***r_radarTexture*** EF 0 0 RGB: 5 idx: ***r_xvitexture*** EF 8 8 RGB: 6 idx: ***r_notexture*** EF 16 16 RGB: 7 idx: ***r_warptexture*** EF 0 0 RGB: 8 idx: ***cinematic*** EF 32 32 RGB: 9 idx: pics/sfx/shadow EF 64 64 RGB: 10 idx: pics/sfx/blood_0 EF 64 64 RGB: 11 idx: pics/sfx/blood_1 EF 64 64 RGB: 12 idx: pics/sfx/blood_2 CH 0 0 RGB: 13 idx: pics/conchars PI 0 0 RGB: 14 idx: pics/cursors/wait PI 0 0 RGB: 15 idx: pics/cursors/ducked PI 0 0 RGB: 16 idx: pics/cursors/reactionfire PI 0 0 RGB: 17 idx: pics/cursors/reactionfiremany PI 0 0 RGB: 18 idx: pics/cursors/cursor1 PI 1024 1024 RGB: 19 idx: pics/loading PI 0 0 RGB: 20 idx: pics/ui/bar_border PI 1024 1024 RGB: 21 idx: pics/ui/base_bg PI 64 64 RGB: 22 idx: pics/icons/health_unused PI 512 128 RGB: 23 idx: pics/ui/hosp_button_green PI 0 0 RGB: 24 idx: pics/althud/bar_right PI 0 0 RGB: 25 idx: pics/althud/bar_top PI 0 0 RGB: 26 idx: pics/ui/base_ul PI 0 0 RGB: 27 idx: pics/ui/base_ur PI 0 0 RGB: 28 idx: pics/ui/base_lr PI 1024 1024 RGB: 29 idx: pics/ui/options_bg PI 1024 1024 RGB: 30 idx: pics/ui/main_bg PI 1024 1024 RGB: 31 idx: pics/ui/losegame_bg PI 1024 1024 RGB: 32 idx: pics/ui/wingame_bg PI 1024 1024 RGB: 33 idx: pics/ui/equipment_bg PI 256 1024 RGB: 34 idx: pics/ui/geo_menu PI 512 32 RGB: 35 idx: pics/ui/popup_button_hl PI 0 0 RGB: 36 idx: pics/geoscape/radar PI 0 0 RGB: 37 idx: pics/geoscape/defence PI 0 0 RGB: 38 idx: pics/geoscape/ufoyard PI 0 0 RGB: 39 idx: pics/geoscape/base PI 0 0 RGB: 40 idx: pics/hud/bar_inventory PI 1024 1024 RGB: 41 idx: pics/ui/irc_bg PI 1024 1024 RGB: 42 idx: pics/ui/won_bg PI 1024 1024 RGB: 43 idx: pics/ui/lost_bg PI 1024 1024 RGB: 44 idx: pics/ui/mail_bg PI 0 0 RGB: 45 idx: pics/ui/bar_rahmen PI 32 32 RGB: 46 idx: pics/ui/notify_notice PI 32 32 RGB: 47 idx: pics/ui/notify_pause PI 32 32 RGB: 48 idx: pics/ui/notify_sound PI 1024 1024 RGB: 49 idx: pics/ui/multiplayer_bg PI 1024 1024 RGB: 50 idx: pics/ui/mp_team_edit_bg PI 0 0 RGB: 51 idx: pics/hud/bar_phys PI 1024 1024 RGB: 52 idx: pics/ui/skirmish_bg PI 1024 1024 RGB: 53 idx: pics/ui/stats_bg ST 256 256 RGB: 54 idx: models/aliens/taman/body01a ST 256 256 RGB: 55 idx: models/aliens/taman/body01b ST 128 128 RGB: 56 idx: models/aliens/taman/head01a ST 256 256 RGB: 57 idx: models/aliens/ortnok/body01a ST 256 256 RGB: 58 idx: models/aliens/ortnok/body01b ST 256 256 RGB: 59 idx: models/aliens/ortnok/body01c ST 128 128 RGB: 60 idx: models/aliens/ortnok/head01 ST 128 128 RGB: 61 idx: models/aliens/ortnok/head02 ST 128 128 RGB: 62 idx: models/aliens/ortnok/head03 ST 512 512 RGB: 63 idx: models/aliens/shevaar/body01a ST 512 512 RGB: 64 idx: models/aliens/shevaar/body01b ST 256 256 RGB: 65 idx: models/aliens/shevaar/head01 ST 512 512 RGB: 66 idx: models/aliens/bloodspider/bloodspider ST 256 256 RGB: 67 idx: models/civilians/female/body03a ST 256 256 RGB: 68 idx: models/civilians/female/body03b ST 128 128 RGB: 69 idx: models/civilians/female/head04a ST 128 128 RGB: 70 idx: models/civilians/female/head04b ST 128 128 RGB: 71 idx: models/civilians/female/head04c ST 256 256 RGB: 72 idx: models/civilians/male/body02 ST 128 128 RGB: 73 idx: models/civilians/male/head02 ST 256 256 RGB: 74 idx: models/civilians/female/body01a ST 256 256 RGB: 75 idx: models/civilians/female/body01b ST 256 256 RGB: 76 idx: models/civilians/female/body01c ST 256 256 RGB: 77 idx: models/civilians/female/body01d ST 128 128 RGB: 78 idx: models/civilians/female/head01a ST 256 256 RGB: 79 idx: models/civilians/female/body02a ST 256 256 RGB: 80 idx: models/civilians/female/body02b ST 128 128 RGB: 81 idx: models/civilians/female/head01b ST 128 128 RGB: 82 idx: models/civilians/female/head02a ST 128 128 RGB: 83 idx: models/civilians/female/head02b ST 512 512 RGB: 84 idx: models/civilians/female/body05a ST 128 128 RGB: 85 idx: models/civilians/female/head05a ST 256 256 RGB: 86 idx: models/civilians/male/body01a ST 256 256 RGB: 87 idx: models/civilians/male/body01b ST 256 256 RGB: 88 idx: models/civilians/male/body01c ST 128 128 RGB: 89 idx: models/civilians/male/head01 ST 128 64 RGB: 90 idx: models/civilians/male/head03 ST 512 512 RGB: 91 idx: models/civilians/male/soldier01_body ST 128 128 RGB: 92 idx: models/civilians/male/soldier01_head ST 256 256 RGB: 93 idx: models/civilians/male/scientist01 ST 128 128 RGB: 94 idx: models/civilians/male/sci_head01 ST 128 128 RGB: 95 idx: models/civilians/male/sci_head02 ST 128 128 RGB: 96 idx: models/civilians/male/sci_head03 ST 512 512 RGB: 97 idx: models/civilians/male/worker_body ST 512 512 RGB: 98 idx: models/civilians/male/worker_body02 ST 128 128 RGB: 99 idx: models/civilians/male/worker_head ST 128 128 RGB: 100 idx: models/civilians/male/worker_head02 ST 512 512 RGB: 101 idx: models/civilians/male/worker02_head ST 256 256 RGB: 102 idx: models/soldiers/female/body ST 256 256 RGB: 103 idx: models/soldiers/female/body_jungle ST 256 256 RGB: 104 idx: models/soldiers/female/body_desert ST 256 256 RGB: 105 idx: models/soldiers/female/body_arctic ST 256 256 RGB: 106 idx: models/soldiers/female/body_yellow ST 256 256 RGB: 107 idx: models/soldiers/female/body_cccp ST 128 64 RGB: 108 idx: models/soldiers/female/head01 ST 128 64 RGB: 109 idx: models/soldiers/female/head01_jungle ST 128 64 RGB: 110 idx: models/soldiers/female/head01_desert ST 128 64 RGB: 111 idx: models/soldiers/female/head01_arctic ST 128 64 RGB: 112 idx: models/soldiers/female/head01b ST 128 64 RGB: 113 idx: models/soldiers/female/head01b_jungle ST 128 64 RGB: 114 idx: models/soldiers/female/head01b_desert ST 128 64 RGB: 115 idx: models/soldiers/female/head01b_arctic ST 128 128 RGB: 116 idx: models/soldiers/female/head03 ST 256 256 RGB: 117 idx: models/soldiers/male/body ST 256 256 RGB: 118 idx: models/soldiers/male/body_jungle ST 256 256 RGB: 119 idx: models/soldiers/male/body_desert ST 256 256 RGB: 120 idx: models/soldiers/male/body_arctic ST 256 256 RGB: 121 idx: models/soldiers/male/body_yellow ST 256 256 RGB: 122 idx: models/soldiers/male/body_cccp ST 128 64 RGB: 123 idx: models/soldiers/male/head01 ST 128 64 RGB: 124 idx: models/soldiers/male/head01_jungle ST 128 64 RGB: 125 idx: models/soldiers/male/head01_desert ST 128 64 RGB: 126 idx: models/soldiers/male/head01_arctic ST 128 128 RGB: 127 idx: models/soldiers/male/head02 ST 128 128 RGB: 128 idx: models/soldiers/male/head02_jungle ST 128 128 RGB: 129 idx: models/soldiers/male/head02_desert ST 128 128 RGB: 130 idx: models/soldiers/male/head02_arctic ST 128 128 RGB: 131 idx: models/soldiers/male/head03a ST 128 128 RGB: 132 idx: models/soldiers/male/head03b ST 512 512 RGB: 133 idx: models/pilots/male/body ST 512 512 RGB: 134 idx: models/pilots/male/head01 ST 512 512 RGB: 135 idx: models/soldiers/ugv_phoenix/phoenix ST 512 512 RGB: 136 idx: models/soldiers/ugv_ares/ares_w ST 256 256 RGB: 137 idx: models/weapons/knife/knife ST 256 256 RGB: 138 idx: models/weapons/medikit/medikit ST 128 128 RGB: 139 idx: models/weapons/irgoggles/irgoggles ST 128 128 RGB: 140 idx: models/weapons/fraggren/fraggren ST 256 256 RGB: 141 idx: models/weapons/flashbang/flashbang ST 128 128 RGB: 142 idx: models/weapons/smokegren/smoke_r ST 128 128 RGB: 143 idx: models/weapons/smokegren/smoke_w ST 128 128 RGB: 144 idx: models/weapons/smokegren/smoke_y ST 256 256 RGB: 145 idx: models/weapons/stungren/stungren ST 256 256 RGB: 146 idx: models/weapons/stungren_alien/stungren ST 256 256 RGB: 147 idx: models/weapons/incgren/incgren ST 256 256 RGB: 148 idx: models/weapons/plasmagren/plasmagren ST 256 256 RGB: 149 idx: models/weapons/bombs/bomb1 ST 256 256 RGB: 150 idx: models/weapons/needlergun/needler ST 256 256 RGB: 151 idx: models/weapons/needlerheavy/needlerheavy ST 256 128 RGB: 152 idx: models/weapons/assault/assault ST 64 64 RGB: 153 idx: models/weapons/assault/assault_clip ST 512 512 RGB: 154 idx: models/weapons/machinegun/machinegun ST 256 256 RGB: 155 idx: models/weapons/sniper/sniper ST 64 64 RGB: 156 idx: models/weapons/sniper/sniper_clip ST 256 256 RGB: 157 idx: models/weapons/coilgun/coilgun ST 256 256 RGB: 158 idx: models/weapons/pistol/pistol ST 64 64 RGB: 159 idx: models/weapons/pistol/pistol_clip ST 512 512 RGB: 160 idx: models/weapons/pistol2/pistol2 ST 128 128 RGB: 161 idx: models/weapons/pistol2/pistol2_clip ST 256 256 RGB: 162 idx: models/weapons/smg/smg ST 64 64 RGB: 163 idx: models/weapons/smg/smg_clip ST 512 512 RGB: 164 idx: models/weapons/shotgun2/shotgun ST 128 128 RGB: 165 idx: models/weapons/shotgun2/shotgun_clip ST 256 256 RGB: 166 idx: models/weapons/shotgunmicro/shotgunmicro ST 128 128 RGB: 167 idx: models/weapons/shotgunmicro/shotgunmicro_clip ST 256 256 RGB: 168 idx: models/weapons/flamer/flamer ST 64 64 RGB: 169 idx: models/weapons/flamer/flamer_ammo ST 256 128 RGB: 170 idx: models/weapons/rpg/rpg ST 128 64 RGB: 171 idx: models/weapons/rpg/rocket ST 256 256 RGB: 172 idx: models/weapons/rpg/rocket_inc ST 256 256 RGB: 173 idx: models/weapons/grenl/grenl ST 128 64 RGB: 174 idx: models/weapons/grenl/clip ST 128 64 RGB: 175 idx: models/weapons/grenl/grenl_ic_clip ST 128 64 RGB: 176 idx: models/weapons/grenl/grenl_flechette_clip ST 128 64 RGB: 177 idx: models/weapons/grenl/grenl_plasma_clip ST 256 256 RGB: 178 idx: models/weapons/bolterrifle/bolterrifle ST 64 64 RGB: 179 idx: models/weapons/bolterrifle/bolterrifle_clip ST 256 256 RGB: 180 idx: models/weapons/laserpistol/laserpistol ST 256 256 RGB: 181 idx: models/weapons/laserrifle/laserrifle ST 256 256 RGB: 182 idx: models/weapons/laserheavy/laserheavy ST 512 512 RGB: 183 idx: models/weapons/electrolaser/electrolaser ST 64 64 RGB: 184 idx: models/weapons/laserrifle/laserrifle_clip ST 256 256 RGB: 185 idx: models/weapons/knifemono/knifemono ST 256 256 RGB: 186 idx: models/weapons/stunrod/stunrod ST 256 64 RGB: 187 idx: models/weapons/kerrblade/kerrblade ST 256 256 RGB: 188 idx: models/weapons/plasblade/plasblade ST 512 512 RGB: 189 idx: models/weapons/chaingun/chaingun ST 256 256 RGB: 190 idx: models/weapons/chaingun/chaingun_ammo ST 256 256 RGB: 191 idx: models/weapons/shotgun/shotgun ST 64 64 RGB: 192 idx: models/weapons/shotgun/shotgun_clip ST 512 512 RGB: 193 idx: models/weapons/vhs/vhs ST 256 256 RGB: 194 idx: models/weapons/xaw95/xaw95 ST 256 256 RGB: 195 idx: models/weapons/pbeampistol/pbeampistol ST 64 64 RGB: 196 idx: models/weapons/pbeampistol/clip ST 256 256 RGB: 197 idx: models/weapons/pbeamrifle/pbeamrifle ST 128 128 RGB: 198 idx: models/weapons/pbeamrifle/pbeamrifle_clip ST 256 256 RGB: 199 idx: models/weapons/pbeamcannon/pbeamcannon ST 64 64 RGB: 200 idx: models/weapons/pbeamcannon/pbeamcannon_clip ST 256 256 RGB: 201 idx: models/weapons/plaspistol/plaspistol ST 64 64 RGB: 202 idx: models/weapons/plaspistol/plaspistol_clip ST 256 256 RGB: 203 idx: models/weapons/plasrifle/plasrifle ST 128 64 RGB: 204 idx: models/weapons/plasrifle/plasrifle_clip ST 256 256 RGB: 205 idx: models/weapons/plasblaster/plasblaster ST 128 128 RGB: 206 idx: models/weapons/plasblaster/clip ST 256 128 RGB: 207 idx: models/weapons/autocannon/ugv_autocannon PI 0 0 RGB: 208 idx: pics/ui/button_green_big PI 0 0 RGB: 209 idx: pics/ui/popup_alpha_tile PI 0 0 RGB: 210 idx: pics/ui/checkbox_blue PI 0 0 RGB: 211 idx: pics/ui/button_green_small PI 0 0 RGB: 212 idx: pics/geoscape/mission PI 0 0 RGB: 213 idx: pics/geoscape/circle PI 0 0 RGB: 214 idx: pics/geoscape/circleactive PI 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pics/ui/icon_message PI 512 64 RGB: 236 idx: pics/geoscape/docklet_bg PI 0 0 RGB: 237 idx: pics/ui/close WO 64 64 RGB: 238 idx: textures/tex_common/weaponclip PI 1024 1024 RGB: 239 idx: pics/maps/loading/farm WO 64 64 RGB: 240 idx: textures/tex_common/actorclip WO 256 256 RGB: 241 idx: textures/tex_material/metall006 WO 256 256 RGB: 242 idx: textures/tex_vehicles/ship03 WO 256 256 RGB: 243 idx: textures/tex_material/s_wood003 WO 128 128 RGB: 244 idx: textures/tex_material/metall001 WO 256 256 RGB: 245 idx: textures/tex_buildings/wall020 WO 256 256 RGB: 246 idx: textures/tex_misc/barrel2 WO 256 256 RGB: 247 idx: textures/tex_misc/barrel_top WO 128 128 RGB: 248 idx: textures/tex_misc/box001 WO 256 256 RGB: 249 idx: textures/tex_ufo/ufo2_01 NM 256 256 RGB: 250 idx: textures/tex_ufo/ufo2_01_nm WO 256 256 RGB: 251 idx: textures/tex_ufo/ufo2_05 NM 256 256 RGB: 252 idx: textures/tex_ufo/ufo2_05_nm WO 32 32 RGB: 253 idx: textures/tex_material/c_black WO 512 256 RGB: 254 idx: textures/tex_ufo/ufo2_09 NM 512 256 RGB: 255 idx: textures/tex_ufo/ufo2_09_nm WO 512 64 RGB: 256 idx: textures/tex_ufo/ufo2_10 NM 512 64 RGB: 257 idx: textures/tex_ufo/ufo2_10_nm WO 256 256 RGB: 258 idx: textures/tex_ufo/ufo2_03 NM 256 256 RGB: 259 idx: textures/tex_ufo/ufo2_03_nm WO 256 256 RGB: 260 idx: textures/tex_ufo/ufo2_02 NM 256 256 RGB: 261 idx: textures/tex_ufo/ufo2_02_nm WO 256 256 RGB: 262 idx: textures/tex_ufo/ufo2_08 NM 256 256 RGB: 263 idx: textures/tex_ufo/ufo2_08_nm WO 256 256 RGB: 264 idx: textures/tex_ufo/ufo2_06 NM 256 256 RGB: 265 idx: textures/tex_ufo/ufo2_06_nm WO 256 256 RGB: 266 idx: textures/tex_ufo/ufo2_04 NM 256 256 RGB: 267 idx: textures/tex_ufo/ufo2_04_nm WO 256 256 RGB: 268 idx: textures/tex_ufo/ufo2_07 NM 256 256 RGB: 269 idx: textures/tex_ufo/ufo2_07_nm WO 128 64 RGB: 270 idx: textures/tex_tech/comptex001 WO 256 128 RGB: 271 idx: textures/tex_base/screenp004 WO 256 256 RGB: 272 idx: textures/tex_material/wood005 WO 128 128 RGB: 273 idx: textures/tex_material/s_wood002 WO 32 32 RGB: 274 idx: textures/tex_material/c_gray050 WO 512 512 RGB: 275 idx: textures/tex_mattn/wall054 WO 512 512 RGB: 276 idx: textures/tex_ctp1/wood_b_9 WO 256 256 RGB: 277 idx: textures/tex_buildings/concrete005 NM 256 256 RGB: 278 idx: textures/tex_buildings/concrete005_nm WO 1024 1024 RGB: 279 idx: textures/tex_mattn/wood008 WO 64 64 RGB: 280 idx: textures/tex_material/metall002 WO 256 256 RGB: 281 idx: textures/tex_buildings/concrete004 NM 256 256 RGB: 282 idx: textures/tex_buildings/concrete004_nm WO 512 512 RGB: 283 idx: textures/tex_ctp1/roof_t_2 WO 32 32 RGB: 284 idx: textures/tex_material/c_gray230 WO 128 128 RGB: 285 idx: textures/tex_material/metal002 WO 128 128 RGB: 286 idx: textures/tex_material/metal001 WO 64 256 RGB: 287 idx: textures/tex_lights/neon002g WO 512 512 RGB: 288 idx: textures/tex_mattn/door016 WO 256 256 RGB: 289 idx: textures/tex_material/metall005 WO 256 256 RGB: 290 idx: textures/tex_misc/barrel1 WO 32 64 RGB: 291 idx: textures/tex_misc/phone002_m WO 64 64 RGB: 292 idx: textures/tex_misc/phone001 WO 64 64 RGB: 293 idx: textures/tex_furniture/chest004_2 WO 64 64 RGB: 294 idx: textures/tex_furniture/chest004 WO 512 512 RGB: 295 idx: textures/tex_buildings/japwall001 NM 512 512 RGB: 296 idx: textures/tex_buildings/japwall001_nm WO 64 64 RGB: 297 idx: textures/tex_furniture/chest006_3 WO 64 128 RGB: 298 idx: textures/tex_furniture/chest006 WO 64 128 RGB: 299 idx: textures/tex_furniture/chest006_2 WO 128 64 RGB: 300 idx: textures/tex_pics/statistics WO 32 32 RGB: 301 idx: textures/tex_misc/box009 WO 32 32 RGB: 302 idx: textures/tex_misc/box012 WO 128 128 RGB: 303 idx: textures/tex_material/wood002 WO 128 128 RGB: 304 idx: textures/tex_furniture/couch_d WO 256 128 RGB: 305 idx: textures/tex_furniture/table001 NM 128 64 RGB: 306 idx: textures/tex_furniture/table001_nm WO 256 128 RGB: 307 idx: textures/tex_furniture/table002 NM 128 64 RGB: 308 idx: textures/tex_furniture/table002_nm WO 64 64 RGB: 309 idx: textures/tex_tech/pc_b WO 64 64 RGB: 310 idx: textures/tex_tech/pc_c WO 128 64 RGB: 311 idx: textures/tex_tech/pc_a WO 64 64 RGB: 312 idx: textures/tex_furniture/seat001 WO 32 32 RGB: 313 idx: textures/tex_furniture/seat002 WO 128 64 RGB: 314 idx: textures/tex_furniture/table007 NM 128 64 RGB: 315 idx: textures/tex_furniture/table007_nm WO 64 64 RGB: 316 idx: textures/tex_furniture/table005 NM 64 64 RGB: 317 idx: textures/tex_furniture/table005_nm WO 64 64 RGB: 318 idx: textures/tex_furniture/table006 NM 64 64 RGB: 319 idx: textures/tex_furniture/table006_nm WO 128 64 RGB: 320 idx: textures/tex_furniture/table004 NM 128 64 RGB: 321 idx: textures/tex_furniture/table004_nm WO 256 256 RGB: 322 idx: textures/tex_vehicles/gabstap_a WO 32 128 RGB: 323 idx: textures/tex_vehicles/gabstap_c WO 64 64 RGB: 324 idx: textures/tex_material/metall003 WO 256 256 RGB: 325 idx: textures/tex_vehicles/gabstap_b WO 256 256 RGB: 326 idx: textures/tex_vehicles/gabstap_d WO 64 64 RGB: 327 idx: textures/tex_vehicles/truck_c WO 512 512 RGB: 328 idx: textures/tex_ctp1/volcano_b_1 WO 256 256 RGB: 329 idx: textures/tex_material/metall008 WO 256 256 RGB: 330 idx: textures/tex_mattn/tire WO 128 128 RGB: 331 idx: textures/tex_misc/box004 WO 32 32 RGB: 332 idx: textures/tex_material/c_gray255 WO 256 256 RGB: 333 idx: textures/tex_material/metall009 WO 256 256 RGB: 334 idx: textures/tex_misc/drkmtl_grlpltmech WO 128 128 RGB: 335 idx: textures/tex_misc/box005 WO 64 64 RGB: 336 idx: textures/tex_tech/comptex003 WO 128 64 RGB: 337 idx: textures/tex_tech/laptop_screen WO 128 128 RGB: 338 idx: textures/tex_material/metall007 WO 128 64 RGB: 339 idx: textures/tex_tech/cover004 WO 256 256 RGB: 340 idx: textures/tex_buildings_snow/concrete001 WO 256 256 RGB: 341 idx: textures/tex_base/vent_round WO 64 64 RGB: 342 idx: textures/tex_common/origin WO 128 256 RGB: 343 idx: textures/tex_doors/door016 WO 128 256 RGB: 344 idx: textures/tex_doors/door008 WO 512 512 RGB: 345 idx: textures/tex_ctp1/bricks_w_1 WO 128 64 RGB: 346 idx: textures/tex_tech/cover002 WO 256 256 RGB: 347 idx: textures/tex_base/tank001 WO 128 128 RGB: 348 idx: textures/tex_base/vent003 WO 256 64 RGB: 349 idx: textures/tex_base/steptop_mtl WO 128 64 RGB: 350 idx: textures/tex_misc/books001 WO 512 512 RGB: 351 idx: textures/tex_ctp1/bricks_m_1 WO 256 256 RGB: 352 idx: textures/tex_ctp1/bricks_g_3 WO 512 512 RGB: 353 idx: textures/tex_ctp1/concrete_b_2 WO 512 512 RGB: 354 idx: textures/tex_ctp1/asphalt_b_1 WO 1024 1024 RGB: 355 idx: textures/tex_ctp1/concrete_g_4 WO 128 128 RGB: 356 idx: textures/tex_base/vent004 WO 256 256 RGB: 357 idx: textures/tex_buildings/wall025 NM 256 256 RGB: 358 idx: textures/tex_buildings/wall025_nm WO 256 256 RGB: 359 idx: textures/tex_buildings/wall024 NM 256 256 RGB: 360 idx: textures/tex_buildings/wall024_nm WO 256 256 RGB: 361 idx: textures/tex_buildings/concrete018 WO 64 128 RGB: 362 idx: textures/tex_tech/uelektro003 WO 256 128 RGB: 363 idx: textures/tex_tech/spec_analyser WO 256 256 RGB: 364 idx: textures/tex_nature/grass001 WO 128 128 RGB: 365 idx: textures/tex_misc/box015 WO 256 256 RGB: 366 idx: textures/tex_mattn/gully WO 128 128 RGB: 367 idx: textures/tex_misc/box003 WO 64 64 RGB: 368 idx: textures/tex_misc/sign_flammable WO 128 64 RGB: 369 idx: textures/tex_base/sign08 WO 512 512 RGB: 370 idx: textures/tex_ctp1/bricks_t_5 WO 256 128 RGB: 371 idx: textures/tex_misc/pipes002 WO 128 128 RGB: 372 idx: textures/tex_misc/pipes001 WO 256 64 RGB: 373 idx: textures/tex_misc/pipes003 PI 0 0 RGB: 374 idx: pics/ui/button_blue WO 64 16 RGB: 375 idx: textures/tex_misc/wood_palet PI 0 0 RGB: 376 idx: pics/hud/bar_floor PI 0 0 RGB: 377 idx: pics/ui/button_background2 PI 0 0 RGB: 378 idx: pics/ui/icon_pack_hud PI 0 0 RGB: 379 idx: pics/hud/bar_head PI 0 0 RGB: 380 idx: pics/hud/bar_teammember PI 0 0 RGB: 381 idx: pics/hud/bar_nextround PI 0 0 RGB: 382 idx: pics/ui/icon_pack1 PI 0 0 RGB: 383 idx: pics/hud/bar_leftweapon PI 0 0 RGB: 384 idx: pics/hud/buttons2g PI 0 0 RGB: 385 idx: pics/hud/bar_rightweapon PI 0 0 RGB: 386 idx: pics/hud/bar_infoscreen PI 0 0 RGB: 387 idx: pics/hud/button_reserve_shot PI 0 0 RGB: 388 idx: pics/hud/button_guard PI 0 0 RGB: 389 idx: pics/hud/bar_popup PI 0 0 RGB: 390 idx: pics/hud/buttons1 PI 0 0 RGB: 391 idx: pics/hud/buttons1g PI 0 0 RGB: 392 idx: pics/hud/buttons2 WO 512 512 RGB: 393 idx: textures/tex_mattn/rust WO 64 64 RGB: 394 idx: textures/tex_furniture/seat005 WO 64 64 RGB: 395 idx: textures/tex_material/c_brown WO 32 32 RGB: 396 idx: textures/tex_misc/box011 WO 32 32 RGB: 397 idx: textures/tex_misc/box010 PI 128 64 RGB: 398 idx: pics/ui/buttons_small PI 0 0 RGB: 399 idx: pics/base/missile PI 256 256 RGB: 400 idx: pics/base/aliencont2 PI 0 0 RGB: 401 idx: pics/base/aliencont1 PI 0 0 RGB: 402 idx: pics/base/drop2 PI 0 0 RGB: 403 idx: pics/base/drop1 PI 0 0 RGB: 404 idx: pics/base/lab PI 0 0 RGB: 405 idx: pics/base/intercept PI 0 0 RGB: 406 idx: pics/base/radar PI 0 0 RGB: 407 idx: pics/base/grid PI 0 0 RGB: 408 idx: pics/base/quarters PI 0 0 RGB: 409 idx: pics/base/entrance PI 0 0 RGB: 410 idx: pics/base/hospital PI 0 0 RGB: 411 idx: pics/base/storage PI 512 256 RGB: 412 idx: pics/base/workshop2 PI 256 256 RGB: 413 idx: pics/base/workshop1 PI 0 0 RGB: 414 idx: pics/base/commando PI 0 0 RGB: 415 idx: pics/base/powerplant PI 128 128 RGB: 416 idx: pics/ui/panel_grey_green_large PI 128 128 RGB: 417 idx: pics/ui/panel_grey_green PI 128 128 RGB: 418 idx: pics/ui/panel_tab PI 0 0 RGB: 419 idx: pics/ui/tab PI 0 0 RGB: 420 idx: pics/ui/button_pack1 PI 0 0 RGB: 421 idx: pics/ui/button_equip PI 0 0 RGB: 422 idx: pics/ui/checkbox_green PI 0 0 RGB: 423 idx: pics/ranks/rank_01 PI 0 0 RGB: 424 idx: pics/ui/bar_attribute PI 0 0 RGB: 425 idx: pics/ui/bar_health PI 0 0 RGB: 426 idx: pics/ui/selectbox_green PI 0 0 RGB: 427 idx: pics/armour/light PI 0 0 RGB: 428 idx: pics/armour/lightadv PI 512 64 RGB: 429 idx: pics/geoscape/docklet_bg_hovered WO 64 64 RGB: 430 idx: textures/tex_misc/crate001 PI 1024 1024 RGB: 431 idx: pics/maps/loading/industrial WO 256 128 RGB: 432 idx: textures/tex_buildings/wall007 WO 256 256 RGB: 433 idx: textures/tex_buildings/roof006 NM 256 256 RGB: 434 idx: textures/tex_buildings/roof006_nm WO 128 256 RGB: 435 idx: textures/tex_base/d_drkmtl_dpanelb NM 128 256 RGB: 436 idx: textures/tex_base/d_drkmtl_dpanelb_nm WO 128 128 RGB: 437 idx: textures/tex_base/vent006 WO 256 256 RGB: 438 idx: textures/tex_buildings/concrete003 NM 256 256 RGB: 439 idx: textures/tex_buildings/concrete003_nm WO 256 256 RGB: 440 idx: textures/tex_base/tank002 WO 256 256 RGB: 441 idx: textures/tex_misc/container001 NM 256 256 RGB: 442 idx: textures/tex_misc/container001_nm WO 128 256 RGB: 443 idx: textures/tex_misc/container002 NM 128 256 RGB: 444 idx: textures/tex_misc/container002_nm WO 256 256 RGB: 445 idx: textures/tex_misc/container003 NM 256 256 RGB: 446 idx: textures/tex_misc/container003_nm WO 256 256 RGB: 447 idx: textures/tex_ctp1/bricks_r_6 SK 128 128 RGB: 448 idx: models/objects/alien/battery/battery SK 512 512 RGB: 449 idx: models/objects/alien/seat/seat SK 1024 1024 RGB: 450 idx: models/objects/vehicles/forktruck/forktruck SK 512 512 RGB: 451 idx: models/objects/city/waste/bag SK 512 512 RGB: 452 idx: models/objects/rubbish/container_grey SK 256 256 RGB: 453 idx: models/objects/furniture/fireext/fireext SK 512 512 RGB: 454 idx: models/objects/construct/generator/generator SK 512 512 RGB: 455 idx: models/objects/vegi/tree03/tree03 SK 256 128 RGB: 456 idx: models/objects/city/trash/trash PI 1024 1024 RGB: 457 idx: pics/conback Total textures: 457 (max textures: 1024) Total texel count (not counting mipmaps): 46469440 [cmd] r_listmodels Show all loaded models on game console r_listmodels Loaded models: Type | #Slot | #Tris | #Meshes | Filename MD2 | 0 | 1 | 930 | models/aliens/taman/body01.md2 (skins: 2) \-- skin 1: 'models/aliens/taman/body01a' (texnum 54 and image type 2) \-- skin 2: 'models/aliens/taman/body01b' (texnum 55 and image type 2) MD2 | 1 | 1 | 242 | models/aliens/taman/head01.md2 (skins: 1) \-- skin 1: 'models/aliens/taman/head01a' (texnum 56 and image type 2) MD2 | 2 | 1 | 784 | models/aliens/ortnok/body01.md2 (skins: 3) \-- skin 1: 'models/aliens/ortnok/body01a' (texnum 57 and image type 2) \-- skin 2: 'models/aliens/ortnok/body01b' (texnum 58 and image type 2) \-- skin 3: 'models/aliens/ortnok/body01c' (texnum 59 and image type 2) MD2 | 3 | 1 | 172 | models/aliens/ortnok/head01.md2 (skins: 1) \-- skin 1: 'models/aliens/ortnok/head01' (texnum 60 and image type 2) MD2 | 4 | 1 | 172 | models/aliens/ortnok/head02.md2 (skins: 1) \-- skin 1: 'models/aliens/ortnok/head02' (texnum 61 and image type 2) MD2 | 5 | 1 | 172 | models/aliens/ortnok/head03.md2 (skins: 1) \-- skin 1: 'models/aliens/ortnok/head03' (texnum 62 and image type 2) MD2 | 6 | 1 | 1088 | models/aliens/shevaar/body01.md2 (skins: 2) \-- skin 1: 'models/aliens/shevaar/body01a' (texnum 63 and image type 2) \-- skin 2: 'models/aliens/shevaar/body01b' (texnum 64 and image type 2) MD2 | 7 | 1 | 218 | models/aliens/shevaar/head01.md2 (skins: 1) \-- skin 1: 'models/aliens/shevaar/head01' (texnum 65 and image type 2) MD2 | 8 | 1 | 514 | models/aliens/bloodspider/bloodspider.md2 (skins: 1) \-- skin 1: 'models/aliens/bloodspider/bloodspider' (texnum 66 and image type 2) MD2 | 9 | 1 | 12 | models/aliens/bloodspider/head.md2 (skins: 1) \-- skin 1: 'models/aliens/bloodspider/bloodspider' (texnum 66 and image type 2) MD2 | 10 | 1 | 558 | models/civilians/female/body03.md2 (skins: 2) \-- skin 1: 'models/civilians/female/body03a' (texnum 67 and image type 2) \-- skin 2: 'models/civilians/female/body03b' (texnum 68 and image type 2) MD2 | 11 | 1 | 234 | models/civilians/female/head04a.md2 (skins: 1) \-- skin 1: 'models/civilians/female/head04a' (texnum 69 and image type 2) MD2 | 12 | 1 | 180 | models/civilians/female/head04b.md2 (skins: 1) \-- skin 1: 'models/civilians/female/head04b' (texnum 70 and image type 2) MD2 | 13 | 1 | 148 | models/civilians/female/head04c.md2 (skins: 1) \-- skin 1: 'models/civilians/female/head04c' (texnum 71 and image type 2) MD2 | 14 | 1 | 576 | models/civilians/male/body02.md2 (skins: 1) \-- skin 1: 'models/civilians/male/body02' (texnum 72 and image type 2) MD2 | 15 | 1 | 206 | models/civilians/male/head02.md2 (skins: 1) \-- skin 1: 'models/civilians/male/head02' (texnum 73 and image type 2) MD2 | 16 | 1 | 964 | models/civilians/female/body01.md2 (skins: 4) \-- skin 1: 'models/civilians/female/body01a' (texnum 74 and image type 2) \-- skin 2: 'models/civilians/female/body01b' (texnum 75 and image type 2) \-- skin 3: 'models/civilians/female/body01c' (texnum 76 and image type 2) \-- skin 4: 'models/civilians/female/body01d' (texnum 77 and image type 2) MD2 | 17 | 1 | 173 | models/civilians/female/head01a.md2 (skins: 1) \-- skin 1: 'models/civilians/female/head01a' (texnum 78 and image type 2) MD2 | 18 | 1 | 920 | models/civilians/female/body02.md2 (skins: 2) \-- skin 1: 'models/civilians/female/body02a' (texnum 79 and image type 2) \-- skin 2: 'models/civilians/female/body02b' (texnum 80 and image type 2) MD2 | 19 | 1 | 173 | models/civilians/female/head01b.md2 (skins: 1) \-- skin 1: 'models/civilians/female/head01b' (texnum 81 and image type 2) MD2 | 20 | 1 | 230 | models/civilians/female/head02a.md2 (skins: 1) \-- skin 1: 'models/civilians/female/head02a' (texnum 82 and image type 2) MD2 | 21 | 1 | 230 | models/civilians/female/head02b.md2 (skins: 1) \-- skin 1: 'models/civilians/female/head02b' (texnum 83 and image type 2) MD2 | 22 | 1 | 806 | models/civilians/female/body05.md2 (skins: 1) \-- skin 1: 'models/civilians/female/body05a' (texnum 84 and image type 2) MD2 | 23 | 1 | 144 | models/civilians/female/head05a.md2 (skins: 1) \-- skin 1: 'models/civilians/female/head05a' (texnum 85 and image type 2) MD2 | 24 | 1 | 782 | models/civilians/male/body01.md2 (skins: 3) \-- skin 1: 'models/civilians/male/body01a' (texnum 86 and image type 2) \-- skin 2: 'models/civilians/male/body01b' (texnum 87 and image type 2) \-- skin 3: 'models/civilians/male/body01c' (texnum 88 and image type 2) MD2 | 25 | 1 | 146 | models/civilians/male/head01.md2 (skins: 1) \-- skin 1: 'models/civilians/male/head01' (texnum 89 and image type 2) MD2 | 26 | 1 | 152 | models/civilians/male/head03.md2 (skins: 1) \-- skin 1: 'models/civilians/male/head03' (texnum 90 and image type 2) MD2 | 27 | 1 | 1146 | models/civilians/male/soldier01.md2 (skins: 1) \-- skin 1: 'models/civilians/male/soldier01_body' (texnum 91 and image type 2) MD2 | 28 | 1 | 370 | models/civilians/male/soldier01_head.md2 (skins: 1) \-- skin 1: 'models/civilians/male/soldier01_head' (texnum 92 and image type 2) MD2 | 29 | 1 | 556 | models/civilians/male/scientist01.md2 (skins: 1) \-- skin 1: 'models/civilians/male/scientist01' (texnum 93 and image type 2) MD2 | 30 | 1 | 154 | models/civilians/male/sci_head01.md2 (skins: 1) \-- skin 1: 'models/civilians/male/sci_head01' (texnum 94 and image type 2) MD2 | 31 | 1 | 171 | models/civilians/male/sci_head02a.md2 (skins: 1) \-- skin 1: 'models/civilians/male/sci_head02' (texnum 95 and image type 2) MD2 | 32 | 1 | 213 | models/civilians/male/sci_head02b.md2 (skins: 1) \-- skin 1: 'models/civilians/male/sci_head02' (texnum 95 and image type 2) MD2 | 33 | 1 | 98 | models/civilians/male/sci_head03a.md2 (skins: 1) \-- skin 1: 'models/civilians/male/sci_head03' (texnum 96 and image type 2) MD2 | 34 | 1 | 140 | models/civilians/male/sci_head03b.md2 (skins: 1) \-- skin 1: 'models/civilians/male/sci_head03' (texnum 96 and image type 2) MD2 | 35 | 1 | 822 | models/civilians/male/worker01.md2 (skins: 2) \-- skin 1: 'models/civilians/male/worker_body' (texnum 97 and image type 2) \-- skin 2: 'models/civilians/male/worker_body02' (texnum 98 and image type 2) MD2 | 36 | 1 | 441 | models/civilians/male/worker01_head.md2 (skins: 2) \-- skin 1: 'models/civilians/male/worker_head' (texnum 99 and image type 2) \-- skin 2: 'models/civilians/male/worker_head02' (texnum 100 and image type 2) MD2 | 37 | 1 | 474 | models/civilians/male/worker02_head.md2 (skins: 2) \-- skin 1: 'models/civilians/male/worker02_head' (texnum 101 and image type 2) \-- skin 2: 'models/civilians/male/worker02_head' (texnum 101 and image type 2) MD2 | 38 | 1 | 874 | models/soldiers/female/body.md2 (skins: 6) \-- skin 1: 'models/soldiers/female/body' (texnum 102 and image type 2) \-- skin 2: 'models/soldiers/female/body_jungle' (texnum 103 and image type 2) \-- skin 3: 'models/soldiers/female/body_desert' (texnum 104 and image type 2) \-- skin 4: 'models/soldiers/female/body_arctic' (texnum 105 and image type 2) \-- skin 5: 'models/soldiers/female/body_yellow' (texnum 106 and image type 2) \-- skin 6: 'models/soldiers/female/body_cccp' (texnum 107 and image type 2) MD2 | 39 | 1 | 194 | models/soldiers/female/head01a.md2 (skins: 6) \-- skin 1: 'models/soldiers/female/head01' (texnum 108 and image type 2) \-- skin 2: 'models/soldiers/female/head01_jungle' (texnum 109 and image type 2) \-- skin 3: 'models/soldiers/female/head01_desert' (texnum 110 and image type 2) \-- skin 4: 'models/soldiers/female/head01_arctic' (texnum 111 and image type 2) \-- skin 5: 'models/soldiers/female/head01' (texnum 108 and image type 2) \-- skin 6: 'models/soldiers/female/head01' (texnum 108 and image type 2) MD2 | 40 | 1 | 236 | models/soldiers/female/head01b.md2 (skins: 6) \-- skin 1: 'models/soldiers/female/head01b' (texnum 112 and image type 2) \-- skin 2: 'models/soldiers/female/head01b_jungle' (texnum 113 and image type 2) \-- skin 3: 'models/soldiers/female/head01b_desert' (texnum 114 and image type 2) \-- skin 4: 'models/soldiers/female/head01b_arctic' (texnum 115 and image type 2) \-- skin 5: 'models/soldiers/female/head01b' (texnum 112 and image type 2) \-- skin 6: 'models/soldiers/female/head01b' (texnum 112 and image type 2) MD2 | 41 | 1 | 236 | models/soldiers/female/head01c.md2 (skins: 6) \-- skin 1: 'models/soldiers/female/head01b' (texnum 112 and image type 2) \-- skin 2: 'models/soldiers/female/head01b_jungle' (texnum 113 and image type 2) \-- skin 3: 'models/soldiers/female/head01b_desert' (texnum 114 and image type 2) \-- skin 4: 'models/soldiers/female/head01b_arctic' (texnum 115 and image type 2) \-- skin 5: 'models/soldiers/female/head01b' (texnum 112 and image type 2) \-- skin 6: 'models/soldiers/female/head01b' (texnum 112 and image type 2) MD2 | 42 | 1 | 176 | models/soldiers/female/head03a.md2 (skins: 1) \-- skin 1: 'models/soldiers/female/head03' (texnum 116 and image type 2) MD2 | 43 | 1 | 230 | models/soldiers/female/head03b.md2 (skins: 1) \-- skin 1: 'models/soldiers/female/head03' (texnum 116 and image type 2) MD2 | 44 | 1 | 873 | models/soldiers/male/body.md2 (skins: 6) \-- skin 1: 'models/soldiers/male/body' (texnum 117 and image type 2) \-- skin 2: 'models/soldiers/male/body_jungle' (texnum 118 and image type 2) \-- skin 3: 'models/soldiers/male/body_desert' (texnum 119 and image type 2) \-- skin 4: 'models/soldiers/male/body_arctic' (texnum 120 and image type 2) \-- skin 5: 'models/soldiers/male/body_yellow' (texnum 121 and image type 2) \-- skin 6: 'models/soldiers/male/body_cccp' (texnum 122 and image type 2) MD2 | 45 | 1 | 118 | models/soldiers/male/head01a.md2 (skins: 6) \-- skin 1: 'models/soldiers/male/head01' (texnum 123 and image type 2) \-- skin 2: 'models/soldiers/male/head01_jungle' (texnum 124 and image type 2) \-- skin 3: 'models/soldiers/male/head01_desert' (texnum 125 and image type 2) \-- skin 4: 'models/soldiers/male/head01_arctic' (texnum 126 and image type 2) \-- skin 5: 'models/soldiers/male/head01' (texnum 123 and image type 2) \-- skin 6: 'models/soldiers/male/head01' (texnum 123 and image type 2) MD2 | 46 | 1 | 160 | models/soldiers/male/head01b.md2 (skins: 6) \-- skin 1: 'models/soldiers/male/head01' (texnum 123 and image type 2) \-- skin 2: 'models/soldiers/male/head01_jungle' (texnum 124 and image type 2) \-- skin 3: 'models/soldiers/male/head01_desert' (texnum 125 and image type 2) \-- skin 4: 'models/soldiers/male/head01_arctic' (texnum 126 and image type 2) \-- skin 5: 'models/soldiers/male/head01' (texnum 123 and image type 2) \-- skin 6: 'models/soldiers/male/head01' (texnum 123 and image type 2) MD2 | 47 | 1 | 181 | models/soldiers/male/head02a.md2 (skins: 6) \-- skin 1: 'models/soldiers/male/head02' (texnum 127 and image type 2) \-- skin 2: 'models/soldiers/male/head02_jungle' (texnum 128 and image type 2) \-- skin 3: 'models/soldiers/male/head02_desert' (texnum 129 and image type 2) \-- skin 4: 'models/soldiers/male/head02_arctic' (texnum 130 and image type 2) \-- skin 5: 'models/soldiers/male/head02' (texnum 127 and image type 2) \-- skin 6: 'models/soldiers/male/head02' (texnum 127 and image type 2) MD2 | 48 | 1 | 223 | models/soldiers/male/head02b.md2 (skins: 6) \-- skin 1: 'models/soldiers/male/head02' (texnum 127 and image type 2) \-- skin 2: 'models/soldiers/male/head02_jungle' (texnum 128 and image type 2) \-- skin 3: 'models/soldiers/male/head02_desert' (texnum 129 and image type 2) \-- skin 4: 'models/soldiers/male/head02_arctic' (texnum 130 and image type 2) \-- skin 5: 'models/soldiers/male/head02' (texnum 127 and image type 2) \-- skin 6: 'models/soldiers/male/head02' (texnum 127 and image type 2) MD2 | 49 | 1 | 204 | models/soldiers/male/head03a.md2 (skins: 6) \-- skin 1: 'models/soldiers/male/head03a' (texnum 131 and image type 2) \-- skin 2: 'models/soldiers/male/head03a' (texnum 131 and image type 2) \-- skin 3: 'models/soldiers/male/head03a' (texnum 131 and image type 2) \-- skin 4: 'models/soldiers/male/head03a' (texnum 131 and image type 2) \-- skin 5: 'models/soldiers/male/head03a' (texnum 131 and image type 2) \-- skin 6: 'models/soldiers/male/head03a' (texnum 131 and image type 2) MD2 | 50 | 1 | 218 | models/soldiers/male/head03b.md2 (skins: 6) \-- skin 1: 'models/soldiers/male/head03b' (texnum 132 and image type 2) \-- skin 2: 'models/soldiers/male/head03b' (texnum 132 and image type 2) \-- skin 3: 'models/soldiers/male/head03b' (texnum 132 and image type 2) \-- skin 4: 'models/soldiers/male/head03b' (texnum 132 and image type 2) \-- skin 5: 'models/soldiers/male/head03b' (texnum 132 and image type 2) \-- skin 6: 'models/soldiers/male/head03b' (texnum 132 and image type 2) MD2 | 51 | 1 | 1196 | models/pilots/male/body.md2 (skins: 1) \-- skin 1: 'models/pilots/male/body' (texnum 133 and image type 2) MD2 | 52 | 1 | 816 | models/pilots/male/head01.md2 (skins: 1) \-- skin 1: 'models/pilots/male/head01' (texnum 134 and image type 2) MD2 | 53 | 1 | 1569 | models/soldiers/ugv_phoenix/phoenix.md2 (skins: 1) \-- skin 1: 'models/soldiers/ugv_phoenix/phoenix' (texnum 135 and image type 2) MD2 | 54 | 1 | 712 | models/soldiers/ugv_phoenix/phoenix_turret.md2 (skins: 1) \-- skin 1: 'models/soldiers/ugv_phoenix/phoenix' (texnum 135 and image type 2) MD2 | 55 | 1 | 1460 | models/soldiers/ugv_ares/ares_w.md2 (skins: 1) \-- skin 1: 'models/soldiers/ugv_ares/ares_w' (texnum 136 and image type 2) MD2 | 56 | 1 | 810 | models/soldiers/ugv_ares/ares_w_turret.md2 (skins: 1) \-- skin 1: 'models/soldiers/ugv_ares/ares_w' (texnum 136 and image type 2) MD2 | 57 | 1 | 53 | models/weapons/knife/knife.md2 (skins: 1) \-- skin 1: 'models/weapons/knife/knife' (texnum 137 and image type 2) MD2 | 58 | 1 | 158 | models/weapons/medikit/medikit.md2 (skins: 1) \-- skin 1: 'models/weapons/medikit/medikit' (texnum 138 and image type 2) MD2 | 59 | 1 | 330 | models/weapons/irgoggles/irgoggles.md2 (skins: 1) \-- skin 1: 'models/weapons/irgoggles/irgoggles' (texnum 139 and image type 2) MD2 | 60 | 1 | 218 | models/weapons/fraggren/fraggren.md2 (skins: 1) \-- skin 1: 'models/weapons/fraggren/fraggren' (texnum 140 and image type 2) MD2 | 61 | 1 | 204 | models/weapons/flashbang/flashbang.md2 (skins: 1) \-- skin 1: 'models/weapons/flashbang/flashbang' (texnum 141 and image type 2) MD2 | 62 | 1 | 130 | models/weapons/smokegren/smokegren.md2 (skins: 3) \-- skin 1: 'models/weapons/smokegren/smoke_r' (texnum 142 and image type 2) \-- skin 2: 'models/weapons/smokegren/smoke_w' (texnum 143 and image type 2) \-- skin 3: 'models/weapons/smokegren/smoke_y' (texnum 144 and image type 2) MD2 | 63 | 1 | 178 | models/weapons/stungren/stungren.md2 (skins: 1) \-- skin 1: 'models/weapons/stungren/stungren' (texnum 145 and image type 2) MD2 | 64 | 1 | 162 | models/weapons/stungren_alien/stungren.md2 (skins: 1) \-- skin 1: 'models/weapons/stungren_alien/stungren' (texnum 146 and image type 2) MD2 | 65 | 1 | 130 | models/weapons/incgren/incgren.md2 (skins: 1) \-- skin 1: 'models/weapons/incgren/incgren' (texnum 147 and image type 2) MD2 | 66 | 1 | 162 | models/weapons/plasmagren/plasmagren.md2 (skins: 1) \-- skin 1: 'models/weapons/plasmagren/plasmagren' (texnum 148 and image type 2) MD2 | 67 | 1 | 438 | models/weapons/bombs/bomb1.md2 (skins: 1) \-- skin 1: 'models/weapons/bombs/bomb1' (texnum 149 and image type 2) MD2 | 68 | 1 | 542 | models/weapons/needlergun/needler.md2 (skins: 1) \-- skin 1: 'models/weapons/needlergun/needler' (texnum 150 and image type 2) MD2 | 69 | 1 | 612 | models/weapons/needlerheavy/needlerheavy.md2 (skins: 1) \-- skin 1: 'models/weapons/needlerheavy/needlerheavy' (texnum 151 and image type 2) MD2 | 70 | 1 | 20 | models/weapons/needlergun/needler_ammo.md2 (skins: 1) \-- skin 1: 'models/weapons/needlergun/needler' (texnum 150 and image type 2) MD2 | 71 | 1 | 146 | models/weapons/assault/assault.md2 (skins: 1) \-- skin 1: 'models/weapons/assault/assault' (texnum 152 and image type 2) MD2 | 72 | 1 | 12 | models/weapons/assault/assault_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/assault/assault_clip' (texnum 153 and image type 2) MD2 | 73 | 1 | 293 | models/weapons/machinegun/machinegun.md2 (skins: 1) \-- skin 1: 'models/weapons/machinegun/machinegun' (texnum 154 and image type 2) MD2 | 74 | 1 | 28 | models/weapons/machinegun/machinegun_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/machinegun/machinegun' (texnum 154 and image type 2) MD2 | 75 | 1 | 236 | models/weapons/sniper/sniper.md2 (skins: 1) \-- skin 1: 'models/weapons/sniper/sniper' (texnum 155 and image type 2) MD2 | 76 | 1 | 42 | models/weapons/sniper/sniper_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/sniper/sniper_clip' (texnum 156 and image type 2) MD2 | 77 | 1 | 656 | models/weapons/coilgun/coilgun.md2 (skins: 1) \-- skin 1: 'models/weapons/coilgun/coilgun' (texnum 157 and image type 2) MD2 | 78 | 1 | 140 | models/weapons/coilgun/coilgun_ammo.md2 (skins: 1) \-- skin 1: 'models/weapons/coilgun/coilgun' (texnum 157 and image type 2) MD2 | 79 | 1 | 118 | models/weapons/pistol/pistol.md2 (skins: 1) \-- skin 1: 'models/weapons/pistol/pistol' (texnum 158 and image type 2) MD2 | 80 | 1 | 40 | models/weapons/pistol/pistol_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/pistol/pistol_clip' (texnum 159 and image type 2) MD2 | 81 | 1 | 162 | models/weapons/pistol2/pistol2.md2 (skins: 1) \-- skin 1: 'models/weapons/pistol2/pistol2' (texnum 160 and image type 2) MD2 | 82 | 1 | 20 | models/weapons/pistol2/pistol2_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/pistol2/pistol2_clip' (texnum 161 and image type 2) MD2 | 83 | 1 | 180 | models/weapons/smg/smg.md2 (skins: 1) \-- skin 1: 'models/weapons/smg/smg' (texnum 162 and image type 2) MD2 | 84 | 1 | 20 | models/weapons/smg/smg_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/smg/smg_clip' (texnum 163 and image type 2) MD2 | 85 | 1 | 192 | models/weapons/shotgun2/shotgun.md2 (skins: 1) \-- skin 1: 'models/weapons/shotgun2/shotgun' (texnum 164 and image type 2) MD2 | 86 | 1 | 92 | models/weapons/shotgun2/shotgun_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/shotgun2/shotgun_clip' (texnum 165 and image type 2) MD2 | 87 | 1 | 228 | models/weapons/shotgunmicro/shotgunmicro.md2 (skins: 1) \-- skin 1: 'models/weapons/shotgunmicro/shotgunmicro' (texnum 166 and image type 2) MD2 | 88 | 1 | 92 | models/weapons/shotgunmicro/shotgunmicro_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/shotgunmicro/shotgunmicro_clip' (texnum 167 and image type 2) MD2 | 89 | 1 | 239 | models/weapons/flamer/flamer.md2 (skins: 1) \-- skin 1: 'models/weapons/flamer/flamer' (texnum 168 and image type 2) MD2 | 90 | 1 | 64 | models/weapons/flamer/flamer_ammo.md2 (skins: 1) \-- skin 1: 'models/weapons/flamer/flamer_ammo' (texnum 169 and image type 2) MD2 | 91 | 1 | 150 | models/weapons/rpg/rpg.md2 (skins: 1) \-- skin 1: 'models/weapons/rpg/rpg' (texnum 170 and image type 2) MD2 | 92 | 1 | 80 | models/weapons/rpg/rpg_ammo.md2 (skins: 1) \-- skin 1: 'models/weapons/rpg/rocket' (texnum 171 and image type 2) MD2 | 93 | 1 | 152 | models/weapons/rpg/rpg_inc_ammo.md2 (skins: 1) \-- skin 1: 'models/weapons/rpg/rocket_inc' (texnum 172 and image type 2) MD2 | 94 | 1 | 218 | models/weapons/grenl/grenl.md2 (skins: 1) \-- skin 1: 'models/weapons/grenl/grenl' (texnum 173 and image type 2) MD2 | 95 | 1 | 96 | models/weapons/grenl/grenl_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/grenl/clip' (texnum 174 and image type 2) MD2 | 96 | 1 | 96 | models/weapons/grenl/grenl_ic_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/grenl/grenl_ic_clip' (texnum 175 and image type 2) MD2 | 97 | 1 | 96 | models/weapons/grenl/grenl_flechette_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/grenl/grenl_flechette_clip' (texnum 176 and image type 2) MD2 | 98 | 1 | 96 | models/weapons/grenl/grenl_plasma_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/grenl/grenl_plasma_clip' (texnum 177 and image type 2) MD2 | 99 | 1 | 320 | models/weapons/bolterrifle/bolterrifle.md2 (skins: 1) \-- skin 1: 'models/weapons/bolterrifle/bolterrifle' (texnum 178 and image type 2) MD2 | 100 | 1 | 76 | models/weapons/bolterrifle/bolterrifle_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/bolterrifle/bolterrifle_clip' (texnum 179 and image type 2) MD2 | 101 | 1 | 124 | models/weapons/laserpistol/laserpistol.md2 (skins: 1) \-- skin 1: 'models/weapons/laserpistol/laserpistol' (texnum 180 and image type 2) MD2 | 102 | 1 | 256 | models/weapons/laserrifle/laserrifle.md2 (skins: 1) \-- skin 1: 'models/weapons/laserrifle/laserrifle' (texnum 181 and image type 2) MD2 | 103 | 1 | 244 | models/weapons/laserheavy/laserheavy.md2 (skins: 1) \-- skin 1: 'models/weapons/laserheavy/laserheavy' (texnum 182 and image type 2) MD2 | 104 | 1 | 280 | models/weapons/electrolaser/electrolaser.md2 (skins: 1) \-- skin 1: 'models/weapons/electrolaser/electrolaser' (texnum 183 and image type 2) MD2 | 105 | 1 | 12 | models/weapons/laserrifle/laserrifle_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/laserrifle/laserrifle_clip' (texnum 184 and image type 2) MD2 | 106 | 1 | 74 | models/weapons/knifemono/knifemono.md2 (skins: 1) \-- skin 1: 'models/weapons/knifemono/knifemono' (texnum 185 and image type 2) MD2 | 107 | 1 | 284 | models/weapons/stunrod/stunrod.md2 (skins: 1) \-- skin 1: 'models/weapons/stunrod/stunrod' (texnum 186 and image type 2) MD2 | 108 | 1 | 64 | models/weapons/kerrblade/kerrblade.md2 (skins: 1) \-- skin 1: 'models/weapons/kerrblade/kerrblade' (texnum 187 and image type 2) MD2 | 109 | 1 | 117 | models/weapons/plasblade/plasblade.md2 (skins: 1) \-- skin 1: 'models/weapons/plasblade/plasblade' (texnum 188 and image type 2) MD2 | 110 | 1 | 314 | models/weapons/chaingun/chaingun.md2 (skins: 1) \-- skin 1: 'models/weapons/chaingun/chaingun' (texnum 189 and image type 2) MD2 | 111 | 1 | 154 | models/weapons/chaingun/chaingun_ammo.md2 (skins: 1) \-- skin 1: 'models/weapons/chaingun/chaingun_ammo' (texnum 190 and image type 2) MD2 | 112 | 1 | 218 | models/weapons/shotgun/shotgun.md2 (skins: 1) \-- skin 1: 'models/weapons/shotgun/shotgun' (texnum 191 and image type 2) MD2 | 113 | 1 | 64 | models/weapons/shotgun/shotgun_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/shotgun/shotgun_clip' (texnum 192 and image type 2) MD2 | 114 | 1 | 298 | models/weapons/vhs/vhs.md2 (skins: 1) \-- skin 1: 'models/weapons/vhs/vhs' (texnum 193 and image type 2) MD2 | 115 | 1 | 516 | models/weapons/xaw95/xaw95.md2 (skins: 1) \-- skin 1: 'models/weapons/xaw95/xaw95' (texnum 194 and image type 2) MD2 | 116 | 1 | 40 | models/weapons/xaw95/xaw95_ammo.md2 (skins: 1) \-- skin 1: 'models/weapons/xaw95/xaw95' (texnum 194 and image type 2) MD2 | 117 | 1 | 158 | models/weapons/pbeampistol/pbeampistol.md2 (skins: 1) \-- skin 1: 'models/weapons/pbeampistol/pbeampistol' (texnum 195 and image type 2) MD2 | 118 | 1 | 32 | models/weapons/pbeampistol/pbeampistol_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/pbeampistol/clip' (texnum 196 and image type 2) MD2 | 119 | 1 | 332 | models/weapons/pbeamrifle/pbeamrifle.md2 (skins: 1) \-- skin 1: 'models/weapons/pbeamrifle/pbeamrifle' (texnum 197 and image type 2) MD2 | 120 | 1 | 120 | models/weapons/pbeamrifle/pbeamrifle_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/pbeamrifle/pbeamrifle_clip' (texnum 198 and image type 2) MD2 | 121 | 1 | 304 | models/weapons/pbeamcannon/pbeamcannon.md2 (skins: 1) \-- skin 1: 'models/weapons/pbeamcannon/pbeamcannon' (texnum 199 and image type 2) MD2 | 122 | 1 | 80 | models/weapons/pbeamcannon/pbeamcannon_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/pbeamcannon/pbeamcannon_clip' (texnum 200 and image type 2) MD2 | 123 | 1 | 180 | models/weapons/plaspistol/plaspistol.md2 (skins: 1) \-- skin 1: 'models/weapons/plaspistol/plaspistol' (texnum 201 and image type 2) MD2 | 124 | 1 | 44 | models/weapons/plaspistol/plaspistol_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/plaspistol/plaspistol_clip' (texnum 202 and image type 2) MD2 | 125 | 1 | 248 | models/weapons/plasrifle/plasrifle.md2 (skins: 1) \-- skin 1: 'models/weapons/plasrifle/plasrifle' (texnum 203 and image type 2) MD2 | 126 | 1 | 20 | models/weapons/plasrifle/plasrifle_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/plasrifle/plasrifle_clip' (texnum 204 and image type 2) MD2 | 127 | 1 | 218 | models/weapons/plasblaster/plasblaster.md2 (skins: 1) \-- skin 1: 'models/weapons/plasblaster/plasblaster' (texnum 205 and image type 2) MD2 | 128 | 1 | 80 | models/weapons/plasblaster/plasblaster_clip.md2 (skins: 1) \-- skin 1: 'models/weapons/plasblaster/clip' (texnum 206 and image type 2) MD2 | 129 | 1 | 150 | models/weapons/autocannon/ugv_autocannon.md2 (skins: 1) \-- skin 1: 'models/weapons/autocannon/ugv_autocannon' (texnum 207 and image type 2) MD2 | 130 | 1 | 284 | models/geoscape/mission.md2 (skins: 1) \-- skin 1: 'models/geoscape/mission' (texnum 375 and image type 5) MD2 | 131 | 1 | 1050 | models/geoscape/drop_firebird.md2 (skins: 1) \-- skin 1: 'models/geoscape/drop_firebird' (texnum 393 and image type 5) MD2 | 132 | 1 | 284 | models/geoscape/base.md2 (skins: 2) \-- skin 1: 'models/geoscape/base' (texnum 394 and image type 5) \-- skin 2: 'models/geoscape/baseattack' (texnum 395 and image type 5) MD2 | 133 | 1 | 204 | models/geoscape/ufoyard.md2 (skins: 1) \-- skin 1: 'models/geoscape/ufoyard' (texnum 396 and image type 5) MD2 | 134 | 1 | 138 | models/geoscape/samlauncher.md2 (skins: 1) \-- skin 1: 'models/geoscape/samlauncher' (texnum 397 and image type 5) MD2 | 135 | 1 | 778 | models/aircraft/drop_firebird/firebird.md2 (skins: 1) \-- skin 1: 'models/aircraft/drop_firebird/firebird' (texnum 361 and image type 5) MD2 | 136 | 1 | 84 | models/aircraft/drop_firebird/firebird_top.md2 (skins: 1) \-- skin 1: 'models/aircraft/drop_firebird/firebird_top' (texnum 360 and image type 8) MD2 | 137 | 1 | 1066 | models/geoscape/ufo_fighter.md2 (skins: 1) \-- skin 1: 'models/geoscape/ufo_fighter' (texnum 430 and image type 5) BSP | 138 | 0 | unknown | maps/industrial/craft_drop_firebird.bsp BSP | 139 | 0 | unknown | maps/industrial/craft_ufo_harvester.bsp BSP | 140 | 0 | unknown | maps/industrial/fr06_3x2.bsp BSP | 141 | 0 | unknown | maps/industrial/fr12_3x3.bsp BSP | 142 | 0 | unknown | maps/industrial/fr16_5x1.bsp BSP | 143 | 0 | unknown | maps/industrial/fr15_2x1.bsp BSP | 144 | 0 | unknown | maps/industrial/fr04.bsp BSP | 145 | 0 | unknown | maps/industrial/fr13_2x1.bsp BSP | 146 | 0 | unknown | maps/industrial/fr14_1x3.bsp BSP | 147 | 0 | unknown | maps/industrial/fr10.bsp BSP | 148 | 0 | unknown | maps/industrial/fr10.bsp BSP | 149 | 0 | unknown | maps/industrial/fr03.bsp BSP | 150 | 0 | unknown | maps/industrial/fr01.bsp BSP | 151 | 0 | unknown | maps/industrial/fr02.bsp BSP | 152 | 0 | unknown | maps/industrial/fr05.bsp BSP | 153 | 0 | unknown | maps/industrial/fr07.bsp MD2 | 154 | 1 | 572 | models/objects/alien/battery/battery.md2 (skins: 1) \-- skin 1: 'models/objects/alien/battery/battery' (texnum 448 and image type 10) MD2 | 155 | 1 | 476 | models/objects/alien/seat/seat.md2 (skins: 1) \-- skin 1: 'models/objects/alien/seat/seat' (texnum 449 and image type 10) MD2 | 156 | 1 | 2000 | models/objects/vehicles/forktruck/forktruck.md2 (skins: 1) \-- skin 1: 'models/objects/vehicles/forktruck/forktruck' (texnum 450 and image type 10) MD2 | 157 | 1 | 528 | models/objects/city/waste/bag.md2 (skins: 1) \-- skin 1: 'models/objects/city/waste/bag' (texnum 451 and image type 10) MD2 | 158 | 1 | 36 | models/objects/rubbish/bottle2.md2 (skins: 1) \-- skin 1: 'models/objects/rubbish/container_grey' (texnum 452 and image type 10) MD2 | 159 | 1 | 36 | models/objects/rubbish/bottle1.md2 (skins: 1) \-- skin 1: 'models/objects/rubbish/container_grey' (texnum 452 and image type 10) MD2 | 160 | 1 | 133 | models/objects/furniture/fireext/fireext.md2 (skins: 1) \-- skin 1: 'models/objects/furniture/fireext/fireext' (texnum 453 and image type 10) MD2 | 161 | 1 | 452 | models/objects/construct/generator/generator.md2 (skins: 1) \-- skin 1: 'models/objects/construct/generator/generator' (texnum 454 and image type 10) MD2 | 162 | 1 | 616 | models/objects/vegi/tree03/tree03.md2 (skins: 1) \-- skin 1: 'models/objects/vegi/tree03/tree03' (texnum 455 and image type 10) MD2 | 163 | 1 | 34 | models/objects/city/trash/trash.md2 (skins: 1) \-- skin 1: 'models/objects/city/trash/trash' (texnum 456 and image type 10) MD2 | 164 | 1 | 108 | models/objects/rubbish/oil_can.md2 (skins: 1) \-- skin 1: 'models/objects/rubbish/container_grey' (texnum 452 and image type 10) 165 models loaded - 130 static models - 16 bsp models - 16 inline models [cmd] research_type Switch between different research types [cmd] research_update [cmd] research_select Update current selection with the one that has been clicked [cmd] research_init Research menu init function binding [cmd] remove_battery Remove a battery from base [cmd] reset_building_current [cmd] removeufo Remove a UFO from geoscape [cmd] research_changebase Confunc callback [cmd] research_paused Confunc callback [cmd] research_running Confunc callback [cmd] research_normal Confunc callback [cmd] research_changebasetooltype Confunc callback [cmd] research_selected Confunc callback [cmd] research_show Confunc callback [cmd] research_unresearchableitem Confunc callback [cmd] research_unresearchableitemtitle Confunc callback [cmd] research_baseinfo Confunc callback [cmd] research_basetitle Confunc callback [cmd] research_outterresearch Confunc callback [cmd] research_research Confunc callback [cmd] research_hide Confunc callback [cmd] research_updateitem Confunc callback [cmd] reserve_shot_disable Confunc callback [cmd] reserve_shot_check Confunc callback [cmd] reserve_shot_clear Confunc callback [cmd] reserve_shot Reserve The TUs for the selected entry in the popup. [cmd] remaining_tus Define if remaining TUs should be displayed in the TU-bar for some hovered-over button. [cmd] reloadright Reload the weapon in the soldiers right hand [cmd] reloadleft Reload the weapon in the soldiers left hand [cmd] r_restartprograms Reloads the shaders [cmd] r_strings Print openGL vendor and other strings [cmd] r_listmodels Show all loaded models on game console [cmd] r_screenshot Take a screenshot [cmd] r_listfontcache Show information about font cache [cmd] r_listimages Show all loaded images on game console [var] rm_drop = "+craft_drop_firebird" [var] rm_ufo = "+craft_ufo_harvester" [var] r_drawbuffer = "GL_BACK" [var] r_deluxemap = "0" Draw only the deluxemap [var] r_lightmap = "0" Draw only the lightmap [var] r_wire = "0" Draw the scene in wireframe mode [var] r_geoscape_overlay = "0" Geoscape overlays - Bitmask [var] r_nocull = "0" Don't perform culling for brushes and entities [var] r_drawworld = "1" Draw the world brushes [var] r_drawentities = "1" Draw the local entities [var] rcon_password = "" [var] r_speeds = "0" Show some rendering stats [var] r_sphereDetails = "1.0" Factor to increase or decrease the sphere tris [var] r_soften = "0" Apply blur to lightmap [var] r_modulate = "1.0" Scale lightmap values [var] r_invert = "0" Invert images - Bitmask - 1, 2 [var] r_monochrome = "0" Monochrome world - Bitmask - 1, 2 [var] r_saturation = "1.0" Saturation for images [var] r_contrast = "1.5" Contrast for images [var] r_brightness = "1.0" Brightness for images [var] r_fog = "1" Activate or deactivate fog [var] r_parallax = "1.0" Controls parallax parameters [var] r_hardness = "1.0" Hardness controll for GLSL shaders (specular, bump, ...) [var] r_specular = "1.0" Controls specular parameters [var] r_bumpmap = "1.0" Activate bump mapping [var] r_shownormals = "0" Show normals on bsp surfaces [var] r_programs = "0" Use GLSL shaders [var] r_warp = "1" Activates or deactivates warping surface rendering [var] r_lights = "0" Activates or deactivates hardware lighting [var] r_multisample = "1" Controls multisampling (anti-aliasing). Values between 0 and 4 [var] r_swapinterval = "0" Controls swap interval synchronization (V-Sync). Values between 0 and 2 [var] r_maxlightmap = "2048" Reduce this value on older hardware [var] r_vertexbuffers = "1" Controls usage of OpenGL Vertex Buffer Objects (VBO) versus legacy vertex arrays. [var] r_intel_hack = "1" Intel cards have activated texture compression until this is set to 0 [var] r_ext_s3tc_compression = "1" Also see r_ext_texture_compression [var] r_ext_texture_compression = "0" [var] r_showbox = "0" Shows model bounding box [var] r_texturesolidmode = "default" [var] r_texturealphamode = "default" [var] r_texturemode = "GL_LINEAR_MIPMAP_NEAREST" [var] r_maxtexres = "1024" The maximum texture resolution UFO should use [var] r_shadows = "1" Activate or deactivate shadows [var] r_checkerror = "0" Check for opengl errors [var] r_materials = "1" Activate material subsystem [var] r_threads = "0" Activate threads for the renderer [var] r_screenshot_jpeg_quality = "75" jpeg quality in percent for jpeg screenshots [var] r_screenshot_format = "jpg" png, jpg or tga are valid screenshot formats [var] r_texture_lod = "0" [var] r_anisotropic = "1" [var] r_isometric = "0" Draw the world in isometric mode [var] r_driver = "" You can define the opengl driver you want to use - empty if you want to use the system default [cmd] research_type Switch between different research types [cmd] research_update [cmd] research_select Update current selection with the one that has been clicked [cmd] research_init Research menu init function binding [cmd] remove_battery Remove a battery from base [cmd] reset_building_current [cmd] removeufo Remove a UFO from geoscape [cmd] research_changebase Confunc callback [cmd] research_paused Confunc callback [cmd] research_running Confunc callback [cmd] research_normal Confunc callback [cmd] research_changebasetooltype Confunc callback [cmd] research_selected Confunc callback [cmd] research_show Confunc callback [cmd] research_unresearchableitem Confunc callback [cmd] research_unresearchableitemtitle Confunc callback [cmd] research_baseinfo Confunc callback [cmd] research_basetitle Confunc callback [cmd] research_outterresearch Confunc callback [cmd] research_research Confunc callback [cmd] research_hide Confunc callback [cmd] research_updateitem Confunc callback [cmd] reserve_shot_disable Confunc callback [cmd] reserve_shot_check Confunc callback [cmd] reserve_shot_clear Confunc callback [cmd] reserve_shot Reserve The TUs for the selected entry in the popup. [cmd] remaining_tus Define if remaining TUs should be displayed in the TU-bar for some hovered-over button. [cmd] reloadright Reload the weapon in the soldiers right hand [cmd] reloadleft Reload the weapon in the soldiers left hand [cmd] r_restartprograms Reloads the shaders [cmd] r_strings Print openGL vendor and other strings [cmd] r_listmodels Show all loaded models on game console [cmd] r_screenshot Take a screenshot [cmd] r_listfontcache Show information about font cache [cmd] r_listimages Show all loaded images on game console [var] rm_drop = "+craft_drop_firebird" [var] rm_ufo = "+craft_ufo_harvester" [var] r_drawbuffer = "GL_BACK" [var] r_deluxemap = "0" Draw only the deluxemap [var] r_lightmap = "0" Draw only the lightmap [var] r_wire = "0" Draw the scene in wireframe mode [var] r_geoscape_overlay = "0" Geoscape overlays - Bitmask [var] r_nocull = "0" Don't perform culling for brushes and entities [var] r_drawworld = "1" Draw the world brushes [var] r_drawentities = "1" Draw the local entities [var] rcon_password = "" [var] r_speeds = "0" Show some rendering stats [var] r_sphereDetails = "1.0" Factor to increase or decrease the sphere tris [var] r_soften Program received signal SIGINT, Interrupt. [Switching to Thread 0x7faedfe28730 (LWP 11827)] 0x00007faee34531e2 in select () from /lib/libc.so.6 (gdb) bt #0 0x00007faee34531e2 in select () from /lib/libc.so.6 #1 0x0000000000512b05 in NET_Wait () #2 0x000000000050798d in Qcommon_Frame () #3 0x0000000000564931 in main () (gdb) btfu    bt full #0 0x00007faee34531e2 in select () from /lib/libc.so.6 No symbol table info available. #1 0x0000000000512b05 in NET_Wait () No symbol table info available. #2 0x000000000050798d in Qcommon_Frame () No symbol table info available. #3 0x0000000000564931 in main () No symbol table info available. (gdb) q The program is running. Exit anyway? (y or n)